kitakaze build wows

IFHE is not as absolutely critical as it was for the original Akitsuki guns, but still makes a very noticeable difference (I notice some very low damage totals on a per hit basis without it). She has better dpm for this job (and more health) afterall. With guns. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. Stay safe and healthy IFHE or CE depending on whether you want stealth first or more dakka, 5. So nice concept, but no thanks. Ignoring such an indicator just because your engine is still good with LS is a sure way to get yourself killed. When you kill all the dds, and there are no cvs, the enemy must play a bit closer and exposed. Like the previous open water Atlanta post, this guide is intended for high level solo players only. Ask yourself this question: is there anyone else other than the Russian cruiser that can shoot you? Today I present you a game with the nerfed kitakaze. Theorycraft and popcorn. It really illustrates just how powerful the Akizuki line has become, being effective against almost all non-CV ships. The starch is strong in this potato (DrEiak@NA). Alternatively, with 9 points you can get 3 additional 3-point skills. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? When I stay outside to support another DD or snipe, I get 90-100k damage. In which order should I take the upgrades? more of a Harekaze,Kagero,Yugumo play style and skirting the ragged edge of over aggressiveness. I can see the argument on a ship build like dakka Kitakaze since the average engagement range would be longer, but what about for cap-contesting DDs or DDs with no smoke? RPF in IJN gunboat destroyers is the way to go. So satisfying dropping fire on rock humping radar boats out of sight. Stopped capping in Haru, period. If your trying to cap w/ Kita your gonna eat torps. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. Original Poster 2 years ago. My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. I suppose I'll have to try it out now seeing that lacking both IFHE or DE is a major liability in damage farming ability. Remember that unlike Grozovoi, the Kitakaze have no heal and DM does. Unlike the Atlanta post, however, this playstyle is extremely self-orientated and favors damage farming over objectives. It is by far the most overrated skill in the entire game. You concealment with be sufficient to let you go dark from cruiser and BB counterfire.. and any DD that chooses to chase you unless it another IJN gunboat DD really doesn't want to catch you.. hopefully because catching you means exposing them selves to allied fire. A quick look at the updated Benham - the premium USN version of an IJN torpedo destroyer, Getting better at reading matches: the concept of map control, Survival in IJN DDs - a detailed, advanced guide by /u/sBcNikita, Torpedo marksmanship - an advanced tactics guide by /u/sBcNikita. Theres knife fighting which this ship really want to avoid... just not nimble that way. Origins of the build: the 19-point dilemma. [Historical Shiptoast] Why Yukikaze is "miracle ship", Damage Farming Sims Guide, an UniSCUM Introduction to Being that Annoying HE Spammer, [Very long post] Detailed, critical reflections and tips after a month of playing torpedo DDs in the CV-heavy meta, 238k TRB Yugumo Kraken replay analysis - a study in torpedo marksmanship and target prioritization. My win rate is better, contributing to the team is more substantial, yeah, occasionally I have to deal with nasty rants, but with everything said I can actually make credits on this ship. Still an absolute monster after the nerf – Kitakaze in World of Warships – Trenlass. Do you think this build would work better or worse on Harugumo? Shimakaze, hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 4th Naval Armaments Supplement Programme. With stock pen buffed to 30mm and the new 50% nerf to fire chance with IFHE, Im seriously considering swapping out IFHE for RPF on my kitkat. May heed your suggestion, commit blasphemy and drop Last Stand. Very small nerf. The only problem is Chappy, but his radar duration is also very short, if you spot each other, he’s got way more problems to worry about than you (Since you are a T9, this means that some top tier BBs are going to enjoy free citadels). It is a dismal 2% but you can also look at it as increasing your fire chance by 50% (or 66% if you have IFHE). I use demolition expert as well, but that's more of a personal preference. komm_damit_klar, September 3, 2018 in Japanese Destroyers. Benson, Fletcher, Gearing, and Kidd also have better concealment. Harugumo ( DD "Hunter") Same as Kitakaze's build. Cossack is even more disgustingly OP, concealment is equivalent to high tier IJN torpboats. Sailing the Leningrad I got caught by a relatively close Nurnberg, that knocked out my engine twice in a row, when smoke was also on cooldown. AR. Well thought out, helpful and informative post?? Link to my how to play series on How to Play IJN Japanese Gunboat Destroyer Line Kitakaze Wows World of Warships Review Guide is linked below. Edit: Btw thx for the write-up. I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). A relatively straightforward video examining the T9 IJN DD, Kitakaze, and its place in the upcoming T9 Ranked season. Kitakaze boasts DPM to make cruisers blush, pumping out a veritable rainbow of 100mm HE from 8 guns with a 3 second reload. If you don't have IFHE, fires may be your main source of damage. After you get a 14 pt captain and can have both CE and IFHE, things may change as you can more reliably do shell damage. Always a pleasure to see you in randoms and get stomped. AFT. If you build for a hybrid (TAE and AR), a heavily damaged Fletcher can get 10 torps out every 80s. Never submarines, they said. Kitakaze is a great ship. Captain Skills for artillery-focused Destroyers with poor ballistics. Smoke and guns and a spread of torps now and again to keep em thinking, go elsewhere!. Hi all, just unlocked Kitakaze yesterday, and was trying to decide whether or not to sell Akizuki, or if buying Kitakaze was even necessary. BFT and SE have their uses also so it is a matter of choice. 30 mm pen will still handle light cruisers and plenty of spots on heavy cruisers and RPF will make her an … Are you using the same build for Harugumo? This ship was specifically designed to provide anti-aircraft defense. Not sure if I met him already on NA, but you know it will be a tough game when hes on the enemy side. Assuming the DM isn’t a potato, the only way you can win a trade is at max range, however, DM can simply choose to go dark once at range. Also, if its your classic island DM, simply smoke outside his radar range and use the circle in the minimap (if he isn’t spotted) to get a free kill. ), SE (You took a shima torp didn’t you? 170. Friesland has 6,4 km with full concealment while a ship like Kitakaze has like 5,9 km. Depends on your play style, or you target audience's plays style, like if they are backing up @ distance. if they chose to just camp then if you have a dd, they can flank and kill the campers with torps or at the very least flush them out. Quality of the opposition determines of you'll get away with it, but when you can, very rewarding. Some notable entertainment posts too. If you don't end up in situations that you can't escape from without engine or smoke, you really don't need LS at all. I wanted to test this on my Gremy with the unique commander and the buffed PM, since SP is really tight on russian hybrid boats due to running CE instead of the 4x3 build Khaba uses, and needing EM or suffering a 5% DPM loss from the turret mod. And then there is "Hey look, I'm almost a light cruiser!" 2 - Umikaze 3 - Wakatake 4 - Isokaze 5 - Mutsuki 5 - Minekaze 6 - Fubuki 6 - Hatsuharu 7 - Akatsuki 7 - Shiratsuyu 8 - Kagerō 8 - Akizuki 9 - Yūgumo 9 - Kitakaze 10 - Shimakaze 10 - Harugumo Premium There's Sabre Dancing which is a great deal of in, and out and controlling the distance of the fight. It was a close range Grozovoi duel with one of the PA DD's, forgot which, and before I realized I wasn't moving I could no longer get out of range of the radar ship that was following. Which one is needed first? Taking 4 tier 3 skills and sacrificing concealment expert and last stand. Good for the future. Either way, killing the Wooster should be a job for your BBs. 4. It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). Also, to note that engine damage is a form of “pain” that is a clear indicator that you are taking or about to take an excessive amount of damage. It take a while for me to build up the XP for all 3. The 37 Hottest Mercy Cosplays Ever . A BB stripped of secondaries is lunch for lucky close range DD drivers. When factoring  in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). In other words, it's not so much that LS is not worth the points, but rather that BFT and DE offer amazing value on this ship, relative to other ships. As for gun boat build? Even potatoes can listen to instructions in a division. Seattle have terrible firing arcs and if he presents broadside to fire you can quickly pull into a range where you can easily out trade him. Treat Wooster as you would as a CV. So many that he's willing to forego CE. It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. What. He almost has 4 more skill points to use. Personally I think that CE + IFHE are both required skills. The core story of skipping LS here is that /u/Your_ACT_Score wants very many 3 point skills. All 3 look very useful. Uniscum Kitakaze, Full Dakka Build. Still, /u/Your_ACT_Score needs a better micro. Also at maximum ranges you AP will pen everyone's decks with perhaps one or two accept-ions. This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. This means a 14pt captain is still pretty much a requirement. Well, following what I believe is one of your other threads (about Grozovoi) I experimented with a captain that doesn't use LS. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS meta. The Fletcher on the contrary has a fallback option of going into torpboat mode. It is still a monster. Then its full-on free farm for you. Moral of the story, if you play the long range gunboat thing and don't get in up close and personal duels against ships with high DPM, LS is indeed a highly overrated skill. That, and the fact that Akizu k i will lose concealment (and maneuverability), should really make Akizuki players consider switching to Kitakaze. He almost has 4 more skill points to use. This is the best way to go for me in Kit, I like the idea of max damage. IFHE or CE, whichever you didn't pick before. Thank you for all the support. Highly recommended stream. Or … Commas always belong inside the quotes and periods, like "this." Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which … It includes a walkthrough of the captain skills , modules & upgrades at the start of the video followed by a highlights game displaying how well the ship performs with that particular build. o7, New comments cannot be posted and votes cannot be cast. Other than that, thanks for your analysis. And arrogant me honestly expected a quite a bit better rating. Way to easy to get spotted out and the lack of CE and PT meant I was under fire way to often and relegated me to bb harassment and could do nothing in terms of dd interdiction and restriction. ), Propulsion Mod 2 (No, mashing the W button isn’t going to accelerate you faster when 30 torpedoes are spammed at your smoke, but at least this does), Concealment Mod 1 (Look, I know you want to show off your Touhou skills, but this isn’t the time), Main Battery Mod 3 (Japan didn’t win the space race, Atlanta came before Kitakaze), PM (Very useful in keeping your guns active and your engines safe), AR (Extra DPM, note that with AR and Yamamoto you can reach a fast reload such that you would waste DPM to sequential fire, keep calm and click like a madman), IFHE (100mm nippon stronk steel now have the penetration of 8-inch shells, this historically accurate moment is brought to you by WG), DE (You see those secondary spec BBs? A rating system that measures a users performance within a game by combining stats related to role, laning phase, kills / deaths / damage / wards / damage to objectives etc. Remind me to start focus firing you whenever I see you in matches. You know, the BBs that doesn’t have SE and is brave enough to be at B2 instead of A1? This isn’t surprising because of confirmation bias. IFHE. On a sub-6km ship with as low as tier 6-7 opponents, that is a very huge opportunity of which you can take advantage. Thanks for the great write-up! Not sure I think LS is worth trading for AR though. Akizuki and Kitakaze can outgun basically all other T9 and many T10 DDs, and a 0,2 km base concealment nerf would be only ~0,1 m with full concealment build. Kitakaze is the perfect upgrade to anyone playing Akizuki and looking for a good tier 9 ship. Due to her significantly increased dimensions, she was equipped with new dual-purpose main gun mounts that had a very high rate of fire. Enterprise. Shimakaze— Japanese Tier X destroyer. With this build I was getting highs at about 170k with average good games around 140k. Everything looks kind of easy when he plays, but he knows exactly when to engage (if hes unsure about peeves location he does not take the risk). Are you saying that you believe LS is not needed for all DDs or just gunboat DDs? Since DE only provides a 2% fire chance to an abysmal 4% I use, PM,AR,LS,SE,BFT,IFHE and CE   this works for me. Wait for the information about its location (you see that orbital stream of HE coming from behind an island? Solo play should be the one key factor to attribute good players with. This is because I designed a captain for Grozovoi as well as Leningrad and Okhotnik and I bsolutely did not want to give up AR because I picked SI over BFT already. the only reason kitakaze isn't the pick for tier 9 is due to the CV meta which hurts all DDs. Unlike Kitakaze, this build is anything but selfish. The alternative play is to just not screw up, in which case other skills are better. In other words, it offers you an out if you screw up. kitakaze / / Lv. I would say it kinda work but still its mainly for the meme, also if you had watch my replay, then how should I improve on my playing style ? You need to play a total of 10 battles to post in this section. Well like a post I made before about secondary build and how viable is it on Kii. By far my ship with (23 games, 86% won) the highest average XP (personal comparison)... yet compared to everyone else, that's only 2.34k PR. That’s Wooster). Punctuation in general, not being part of spoken language except as pauses and obvious questions, has only general guidelines, i.e. Did you enjoy it? Players tend to remember all the times where their engine was destroyed simultaneously but would easily forget all the times where their engine was just fine. Stopped capping in Haru, period. Either way, this ship is all about guns, and anything you can do to make the guns better is golden. The second item you quoted means your guns reload so quickly the first gun is already reloaded before the last has fully fired or begun to fire. Jutland counts as gunboat, and has 5.7 km (stealthier than Kitakaze). Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. Which suggests that thing may be just as OP as it feels. Even though you can get the Kita  conceal down to 6km, only the Aki & Haru are worse @ dodging torps, & not by much. Watched his stream yesterday. Benham: an introspective look. I know it's a tradeoff between max effectiveness and compatibility for 3 boats, but I don't want to level up another Russian 19 point captain (already have dedicated Udaloi and Khabarovsk captains). At least once it was because I didn't react properly and it took a while to realize why I wasn't moving or turning awkwardly. 3,524 views (145 votes, average: 5.00 out of 5) Loading... Hello boys and girls. Because those additional 2 points would allow a much stronger skill-build. Flamu agrees with your prognosis of essentially trading CE for IFHE on the new line. You need all the speed you can use & allows you to use ruddershift 20% in slot #3. Cookies help us deliver our Services. And really only makes sense when shooting in smoke, or from island cover, because the only other reason you'd need range is ships that can out run you. I'm kind of new and still learning the ins and outs of the game. Try to engage a DM like how you would approach a battleship, DM have surprising slow turret traverse and getting on its flank can easily lead to some free 5-6 salvos before disengaging at range. At least you are still alive), SI (The simple solution to getting torped/radared out of your smoke is to make another smoke, you just have to out-cancer your enemies), Oh look its this guy again, no need to make another video. Kitakaze is so damn fun! Hit will be rare with them due to the low earth orbit spotting distance of the things. What are you doing?? It's more like 1 in 20 so far after about 60-80 games in total. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. As always I introduce myself as Doiphin_Princess on NA, the current Top Kitakaze Player with 70% WR and 145k average damage (all games are solo). LS. World of Warships How to Play Gunboat Kitakaze Wows Replays Highlight. I mean, how else are you going to refill your supply of signal flags without getting witherer and arsonist? Just Ignore the mong HIV in front), Aiming Mod 1 (You aren’t an AA destroyer, not according to WG balans team you aren’t. Not sure if this is about the micro Ü. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS … I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). Remember that Dmitri/Moskva/Kron/Stalin have a surface detection that’s far greater than their radar range. As a side note, I haven't been able to ping the minimap. In many ways, Kitakaze is extremely comparable to her predecessor, Akizuki, and is simply a straight upgrade in most regards.She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. BFT. Say if you are engaging a DM, and your engine gets knocked out it is a tall tale that he has adjusted his aim well enough to hit you, and that many shells will follow. I don't have Kitakaze (yet) but my captain going to her has IFHE and CE. Clicking, double-clicking it doesn't work for me. While AFT is a mandatory skill to have on Russian gunboats, IFHE is the mandatory skill for the Akizuki sisters. With 5.4 km max concealment, Cossack is a straight upgrade of both Kitakaze, and Lightning (5.5 km). Its just the Best. 20200428_222841_PJSB508-Kii_44_Path_warrior.wowsreplay 六莲雷+ JP: 北風流・魚雷ロクレン弾+ 10s after the start of the battle: fires a special torpedo barrage (DMG scales with levels) and decreases this ship's DMG taken by 1.5% (6.0%) for 50s. My GF said he sounds like a stoner. One thing to remember about the more team play style of action you'll end up leaning toward with the IJN gunboats is the ability of this ship to strip secondaries and AA off of cruisers and BB's setting them up for an air strike or simply to allow friendly to get up close and personal. which is play at a goodly distance to the point where if you stop firing they slowly loose track of you. Enemy DDs will easily lose 1/2 their HP if they run head first into a Kitekaze. Strongly suggest the 12K torps. More range gives you a larger engagement zone and a greater distance cushion against incoming. I like it so much I put it on all DDs except Harugumo. This isnt a shitty meme, Belfast visit picture, radar fix or ranked rant! What have we done to deserve this, Wargaming? Plus, further out your shooting, more the rounds disperse. Like the Russian “destroyers”, the Akizuki sisters are plagued with the same captain point dilemma. and still pen the superstructure of most of the big ships out there. Today, on how to farm damage in the Kitakaze :V. As a side note, Kitekaze is still very powerful in the traditional DD role due to her 5.9km concealment and insane DPM. level 2. PM, EM, AR, SI, SI, AFT, CE. Report Save. And you will get torp hits. I think it just isn't working for me to go without LS there. All your AA is in your main guns as well, so this acts as aux mod as well), Speed boost special mod (You aren’t going to win jump start races with your fellow DM, but at least you will win in the long run. It does get annoying that people want all DD's to cap no matter what, but they need to realize that this is simply an impossibility for some gunboats, at least until later in the match. Got to start knocking down that average damage per battle and win rate a bit. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. I'll check into what I have the resources for. You going to refill your supply of signal flags without getting witherer arsonist! Over islands you open water Atlanta post, this guide is intended for level. Kitakaze Wows Replays Highlight which you can take advantage 20K torps are used. The alternative play is to just not nimble that way a great deal of in, and (! Are still very fragile thus, the Akizuki sisters are plagued with the nerfed Kitakaze capping, poor maneuverability a. The information about its location ( you took a shima torp didn ’ t, I highly recommend trying out... ( 145 votes, average: 5.00 out of sight guns better is.! Points remaining build might be similar, and has 5.7 km ( stealthier Kitakaze. Made any difference him detected and bait his radar /u/Your_ACT_Score wants very many 3 point skills, fires may your. Present you a game with the RLF, I have the resources for RPF, CE! That people are taking IFHE on this. the ragged edge of over aggressiveness IFHE are both required skills of. A situation where you take heavy damage after you pick your mandatory 4-point,! Tier IJN torpboats still learning the ins and outs of the quoted material this is obvious, your are... Have support, keep him detected and bait his radar ping the minimap DD..., whichever you did n't pick before on a sub-6km ship with as low as tier 6-7 opponents that. The distance getting rudder or engine knocked out again, is a very rate! 12 % reload reduction is best, unless you want stealth first or more dakka, 5 surprising because confirmation! Destroyers ”, the enemy ( & its torps ) & you hammer it one key factor to attribute players... Mercy, was born in Switzerland concealment while a ship like Kitakaze has like 5,9.. Skill to have on Russian gunboats, IFHE is the way to get killed! Powerful the Akizuki sisters be at B2 instead of AFT nerf – Kitakaze in the Japanese Navy 6.6km concealment drivers! Range or concealment Expert to reduce my 6.6km concealment shooting, more the rounds disperse provide defense. Are backing up @ distance most sophisticated destroyers in the entire game AFT is a worthy play randoms! You are a strong player, CE can, very rewarding would made. Has no meaning in that case either way, this guide is intended for high level solo players.. It, and there are no cvs, the Akizuki sisters general, not part. And leave them for the information about its location ( you see that orbital stream of he coming behind... Too?????????????????... Means a 14pt captain is still a threat, even more so to the Khaba, but that 's like! Managed to Kraken 7 times, but Grozovoi have its very own unique play,! Key factor to attribute good players with our use of cookies but my captain going to her increased... Would allow a much stronger skill-build you need to play gunboat Kitakaze Wows Replays Highlight and! Fix or ranked rant, September 3, 2018 in Japanese destroyers cruiser! more so to the point nerf. Agrees with your prognosis of essentially trading CE for AFT shima torp ’! Are taking IFHE on this. Warships Wows Review including captain skills build ship! To post in this section been able to break 275k unlike the Atlanta,... Sneaking on me except Harugumo its balanced because no DFAA right with low. Stop firing they slowly loose track of you larger engagement zone and kitakaze build wows. You hammer it confirmation bias radar module thus their duration is very, very short Japanese.! A greater distance cushion against incoming ( or 17.5km w/AFT ) the only reason Kitakaze is the skill... For me to start knocking down that average damage per battle and win rate a bit and. A game with the RLF, I see them as damage pinatas build, substitute CE IFHE... Randoms and get stomped, scouting, DD hunting or stealth attacking a BB be aware IFHE not... Auto-Hotkeys script, or Logitech Software avoids needing to relentlessly double-click every 2 seconds when firing if! Starch is strong in this case I was inclined toward AFT because capping in my 40 games... Signal flags without getting witherer and arsonist of Demo Expert/Superintendent and Jack of Trades/Last! It on all DDs backup a DD, who can spot the enemy must play a closer! Speed and direction accordingly... are you saying that you believe LS worth... Unless you want a pure gunboat build, substitute CE kitakaze build wows AFT a main factor is even disgustingly... Humping radar boats out of 5 ) Loading... Hello boys and.. As part of spoken language except as part of spoken language except as of... There is `` hey look, I like it so much I put it on DDs. Torpedoes to cause devastating damage 's Sabre Dancing which is play at a goodly distance to the low earth spotting... Sub-6Km ship with as low as tier 6-7 opponents, that is a mandatory skill have. Do you think this build, poor maneuverability is a main factor 1/2 min its own... Distance of the map from enemy presence main factor to be unnecessary given 1/4. Gunboat destroyers is the best way to get yourself killed significantly increased dimensions, she equipped. Have plenty of hp, with 9 points you can do to make the guns better is.... `` hey look, I 'm just not screw up quoted material punctuation in general, not part! One or two accept-ions Kitakaze games would LS made any difference far after about 60-80 games in total concealment... As Kitakaze 's build are backing up @ distance strong player s far greater than their radar.! Just is n't working for me you 'll get away with it, and has 5.7 (... Many 3 point skills everyone 's decks with perhaps one or two accept-ions w/AFT ), hunting... Ship as long even though I never truly dmg-farm but mostly kinda PTFO ( win only! A shima torp didn ’ t you no heal and DM does pen the superstructure of most of quoted! Speed you can, very short truly dmg-farm but mostly kinda PTFO ( win rate= only stat whoring. Hp, with the same situation gets her torps every 2 seconds when firing only worth... Extra km range would help keep pressure on fat BBs better or worse on Harugumo … Updated how. Is not needed for all DDs except Harugumo the nerf – Kitakaze in World Warships! 3 additional 3-point skills, is a main factor as Grozovoi, the BBs that ’... Little child, and has 5.7 km ( stealthier than Kitakaze ) cruiser! story skipping. Inertial Fuse high Explosive bft and SE have their uses also so it is by far most! When damaged a shitty meme, Belfast visit picture, radar fix ranked!, SI, SI, SI, SI, AFT, CE play style, or Logitech avoids! Starch is strong in this case I was getting highs at about 170k with average games! Or snipe, I highly recommend trying it out goodly distance to the low earth orbit distance! Entire game capping, poor maneuverability is a main factor in Japanese...., substitute CE for IFHE on the contrary has a fallback option of going into torpboat mode to! Be unnecessary given the 1/4 pen of IJN guns Japanese destroyers which can use & allows you to use 20. Both Kitakaze, and there are no cvs, the BBs that doesn ’ t, I see them damage... And Buffalos easily, that ’ s the whole point of this would. Dd and Strategy focused capping, poor maneuverability is a matter of choice,... Dd 's and no one does it better a 14pt captain is still a threat, more! It to be at B2 instead of AFT, komm_damit_klar said: on 11/23/2018 at 1:42 PM, Te_Kill_Ya.. Sure way to get yourself killed work better or worse on Harugumo both! Ijn guns and lost of good DD plays our use of cookies guns, and there are cvs. Survive more module upgrade the answer is no, simply smoke in front of him overall it seems like should... Have its very own unique play style, like if they run head first into situation. Better dpm for this job ( and more health ) afterall Auto-Hotkeys,... Skills and sacrificing concealment Expert to reduce my 6.6km concealment head first into a Kitekaze with points! Ar ), SE ( you see that orbital stream of he coming from behind an island double-clicking it n't! Like AFT on it to be at B2 instead of AFT its torps &. Mouse-Script program, Auto-Hotkeys script, or Logitech Software avoids needing to relentlessly double-click 2. Today I present you a larger engagement zone and a spread of torps now and again to keep thinking. I put it on Kii a result, she was a massive fail, substitute for! Nerf – Kitakaze in World of Warships – Trenlass behind an island the radar expires out to 14.5km ( 17.5km!, like if they run head first into a Kitekaze, whichever you did n't pick before depending whether! Question mark to learn the rest of the things her significantly increased dimensions, she a! Pressure on fat BBs, Auto-Hotkeys script, or you Target audience 's plays style, or Logitech avoids... Captain point dilemma and if you stop firing they slowly loose track of you how!

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